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Aerospace

The awesome experience of flying an airplane, launching a rocket, conquering space and becoming an astronaut or pilot will come alive with youth (K-12) as you explore the Aerospace Adventure series. Through fun and challenging activities you will learn about flying, kites, hot air balloons, remote control planes, gliders and rockets. You will also develop important life skills that will help you prepare for the work place.

Resources & Links:

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Bicycle

Beginning riders learn the essentials for getting started safely and successfully! Youth begin exploring the basics toward lifelong cycling. Activities help youth learn safety, road rules and planning for a pleasant ride. Youth who are riding learn advanced skills in level 2 as they explore their surroundings. Youth choose a bike that’s right for them and practice bike maintenance and road rules to make their ride safe and fun. The Helpers Guide provides fun group activities for cycling enthusiasts. 

Resources & Links:

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Computers

(Grades 7-12)
Youth will be able to identify computer components, operating systems; exhibit knowledge of the building, maintenance and repair of computers, demonstrate a basic understanding of networking; work with adults and peers to build a functioning network; work with peers, adults and community partners to develop service related computer goals; develop lesson plans and teach diverse populations basic computer skills.

Resources & Links:

  • Educational Trunks (trunk related to the Computer project - "Professor Franklin's Photo T-Shirt Program)

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Electricity

(Grades 4-12)
Youth demystify the “magic” of electric circuits, magnetism, motors and electronics. From making educated guesses (forming hypotheses) and testing them, to building burglar alarms, to learning how to select really good stereo and other consumer items, these activity guides contain dozens of hands-on, useful, and FUN projects.

Resources & Links:

  • Educational Trunks (trunks available related to the Electricity project include "Electronic Snap Kits" and "Energy in Motion")

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Filmmaking

The 4-H filmmaking DVD compiles 11 virtual workshop videos designed to teach users about video production and filmmaking. This is geared toward youth interested in making Science, Engineering, and Technology (SET) films. This DVD is made for veiwing on a computer.  

Resources & Links

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Geospatial

Exploring Spaces, Going Places explores the world of geospatial science and goes where no 4-H project has ever gone before! Accessed entirely on one CD, the three youth levels and helper's guide are valuable resources to anyone interested in geospatial technology, geographic education, Geographic Information Systems (GIS) and Global Positioning Systems (GPS). Activities correlate with National Education Standards.

Resources & Links:

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Small Engines

(Grades 3-12)
Lawn mowers, snow blowers, personal water-craft, go carts, model airplanes and ATVs are just a few of the literally hundreds of machines powered by small engines. With over 60 fun activities, the Start Your Engines curriculum helps youth understand how small engines work and how to keep them working.

Resources & Links:

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Welding

(Grades 7-12)
In Unit 1, youth will learn to join metals, about welding equipment and electrodes, to strike the arc and run flat beads, to cut, make butt lap and fillet welds, to solder and much more. In Unit 2, youth will learn to weld in the horizontal, vertical and overhead positions, weld high carbon spring steel and alloy steel and much more.

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Wind

(Grades 6-8)
The activities in The Power of the Wind involve young people in the engineering design process as they learn about the wind and its uses. Youth work with members of a team to design, create, build, and test a wind powered device. The device must solve a problem and requires the designers to balance options and constraints. Participants are guided to make adjustments and retest until the vehicle or machine solves the original problem. They learn about transfer of energy and using machines to make work easier. They explore properties of electromagnetism while using wind power. Some activities ask youth to use their research and analytical skills to examine national, state and local issues surrounding wind power. Skills such as teamwork, learning from others, planning, organizing and following through on a project are developed and utilized throughout.

Woodworking

(Grades 3-12)
Youth create and construct using wood and woodworking tools. From the basics of a tape measure and hammer to advanced equipment like routers and table saws, there’s something for everyone. Youth develop life skills like decision-making, planning, organization and problem solving while making fun and useful items.

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Interested in a project?
Contact your local extension office to enroll in the project. Some project books are available online and will be listed under "Resources & Links". Other project books and materials can be ordered through your local extension office.

 

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Center for 4-H Youth Development
Phone: +1 (701) 231-7251
Campus address: FLC 219
Physical/delivery address: 1400 Centennial Blvd, Fargo, ND 58102
Mailing address: NDSU Dept. 7280 / PO Box 6050 / Fargo, ND 58108-6050
Page manager: 4-H

Last Updated: Thursday, August 15, 2013 11:08:03 AM