This innovative program is designed to help middle school youth explore what it takes to get their first paying job. This interactive experience, combining CD and activity guide formats with activities presented in the context of a movie set, helps youth recognize their learning styles and personal qualities.
Helpers both in and out of the classroom will enjoy using the guide with the CD to incorporate workforce skills in their work with youth. Activities reinforce and extend learning with emphasis on personal qualities. Working with others, and thinking skills. Youth create their own work plan by applying what they learned to get their first job and attaining future career goals. All activities and skill areas support the national SCANS workforce skills and educational standards.
Do Your Own Thing
This project is designed to explore a topic of their own design. Usually the project selected is one that is not included in existing project material in the North Dakota 4-H program or one where you need to challenge yourself to specialize or create more depth in learning in a project area.
The “Do Your Own Thing” project allows you to outline your areas of interest and plan the activities you wish to conduct over the course of the project year. Completing this project means that you’re responsible for selecting a topic, deciding upon goals, obtaining resources and designing a way to evaluate accomplishment of goals.
All individualized learning plans need to be approved by a parent or other adult 4-H leader. The success of the project depends on your initiative. This project provides an opportunity, not a “Catch all.” You complete a project plan for each project you take. Exhibit areas may be limited.
Resources & Links:
Youth discover the world of Entrepreneurship with this multi-level guide. Activities assist youth in learning what it takes to be an entrepreneur, and whether they have the “Right Stuff” to meet the challenges. Youth practice the skills needed to function successfully and explore types of businesses, products and pricing, marketing, partnership, agreements and contracts. Youth create a business plan and start their business.
Youth of all ages will share in the fun as they learn the dynamic process of leadership. Mentor guides include background information and interactive activities in relationship building, communication, group process, planning and organizing. All activities offer a cross-cultural perspective. The fun continues with an interactive web site to enhance and support learning.
Resources & Links:
- Citizenship in Action Events
- 4-H Ambassadors
- Extension Youth Conference (EYC)
- Citizenship Washington Focus (CWF)
- National 4-H Conference
- National 4-H Congress
Interested in a project?
Contact your local extension office to enroll in the project. Some project books are available online and will be listed under "Resources & Links". Other project books and materials can be ordered through your local extension office.