Game Based Learning
Instructor: Elizabeth Evans
Monday, July 22, 2013 - Sunday, September 15, 2013
Instruction Mode: Internet-Asynchronous (Online Class)
Academic Level: K-12 Professional Development
Partner Course Fee: $395
Games afford educators an opportunity to engage learners in an immersive and interactive environment. Even though game-based learning requires knowledge, analysis, decision-making, and information management skills, games used in teaching and learning can be controversial. Often, games are associated with recreation and are often considered non-educational. In recent years, games are gaining acceptance in education. Based on research, writing, interaction, and game play, students will design a game and lesson plan for implementation in their classrooms.
Upon completion of this course, the student will be able to:
1. Assess the history and current use of gaming in education.
2. Evaluate elements of game design to enhance curriculum.
3. Assess how identity is created and defined in gaming.
4. Examine the relationship between gaming and literacy.
5. Critique the impact of gaming on socialization skills.
Gee, J.P. (2007). What video games have to teach us about learning and literacy (2nd ed.). Cambridge, MA: New Riders, ISBN-10: 1403984530, ISBN-13: 978-1403984531
Suggested but not required: Zimmerman, E. & Salen, K. (2006). The game design reader: a rules of play anthology. Cambridge: MIT Press.
The total cost includes the NDSU graduate credit however textbook is not included.