Digitizing Your Map with ArcView
Preparing the base map:
Before any digitizing can occur the base map must
be prepared. All geological contacts should be drawn, all faults should
be drawn, etc. The base map should be clean and crisp. If it is wrinkled
or has been folded this can cause problems while digitizing if you can't
keep the map taped flat too the digitizing board. If you wish to be extremely
precise the base map should be drawn on mylar because it doesn't contract
and expand as much as regular paper will.
The next step is too locate and mark on your map
at least four points that you will use as a control point for registering
your map. These points may be anywhere you wish and you may have more than
four (supposedly the more control points you have the more accurate your
digitizing will be). Choose points that are easily recognized such as the
intersections of roads or streams and mark these points on your map. Label
each control point with a number (i.e. 1,2,3,4).
Preparing ArcView:
Start ArcView and open a new view. Do not add any
themes too your view at this point. Go too the View menu on the top and
choose properties.In the
View
Properties Box you now see you can rename View1 to something else if
you prefer.Under the creator box
you may also fill in your own name. Now choose projection and then
under category choose UTM and under type choose Zone 13.
Then press ok to exit the Projection Properties Box. Under the
Distance
Units select units of distance that you like (i.e. miles, kilometers,
inches, whatever) and then click ok again to exit the View Properties
Box.
Find geographic coordinates of control points:
If you are using the aerial photographs of the Slim
Buttes as your base map you should now load the air photo tiff file that
is on the computer. If you used the topographic map as your base map you
should load that instead. For whichever image you are using, as you're
base map find the points on the screen that you marked on your base map
for control points.
Note that in the upper right hand corner of the
screen there are two numbers that change as you move your mouse over the
screen. The top number is the coordinate for the x-plane and the bottom
number is the coordinate for the y-plane. Place your mouse cursor exactly
over each of your control points and write down the coordinates for each
one.
Setting up the Digitizer:
As of right now the digitizer should work without
you having to do anything too it. If you go through the next steps and
are completely unable to make the digitizer work go through the Digitizer
Set Up procedure as posted on the wall by the digitizer.
Register your Map:
Tape your map using drafting tape too the digitizer
board. Keep the map away from the edge of the board; you should be at least
four inches from the bottom or the side of the board. Make sure that your
map is flat and will not move once you start digitizing. Don’t worry about
aligning the map precisely on your tablet. ArcView corrects any alignment
problems when you register the map and tells you about such adjustments
in the error report.
Now go too Digitizer Setup under the View
menu. You will see in the upper left hand side of the Digitizer Setup box
it says decimal deg, click on this box and switch from decimal
deg too meters.

Now take the digitizer puck (the little thing with
the keypad that’s attached too the digitizer) and move the puck across
the board. Before you digitize your control points look back too the Digitizer
Setup Box, you should see on the top a little white box with an x-y
plane drawn on it and numbers on the sides of the box. If the numbers change
as you move the puck across the board you're set too go, if not press the
F2 key. If you still don't see any numbers use the mouse too select the
puck icon (there are two graphics on the top right hand side of the Digitizer
Setup Box, the one on the left is the mouse and the one on the right
is the puck icon). If you still do not see any numbers exit the Digitizer
Setup Box and go through the Digitizer Setup Procedure and then go back
too the Digitizer Setup Box. If after having gone through all this and
still nothing happens try restarting ArcView or the computer.
Assuming that everything is working center the cross
hairs of the puck over your first control point and press the "0" key once
on the puck. You should see a "1" appear in the table. Now digitize each
of your remaining control points. Make sure you have these points selected
so that you can place the cross hairs exactly in the same place again if
you need to re-register your map in the future.
With all of your control points digitized you must
now enter in the coordinates for each one of your control points. The first
column too the right of the control point number is for your x-coordinates
and the second column is for the y-coordinates. The third column will give
you the amount of error once you have entered the coordinates for at least
four control points. Go through the table and enter the coordinates for
each control point and press enter after the last point is done. Once you
specify the true coordinate location for a control point, ArcView adds
a mark (asterisk) at the beginning of the row indicating that the control
point has been entered and its ground coordinates are now know.
Look n the bottom right hand corner of the Digitizer
Setup Box, if the Register button is highlighted so that you
can register the map your in good shape. If the Register button
is still greyed out though you have too either re-digitize your control
points or you have to play with the error value box. In the error box the
default value is 0.004 inches but you can change this. Look at the error
column in your control points and enter a value that is slightly higher
than these. Keep increasing the number till it will allow you to register.
If you have to raise the error value above 0.008 inches you should consider
rechecking your coordinates and or re-digitizing your control points.
If you were fortunate and the Register button
was set too go without increasing the error value you should try to decrease
the number to insure as small of an error value as possible.
Once the error value has been set and the Register
button
is highlighted you are set to go. But before you press that Register button
press the save button. This creates a tic file that will allow you to reregister
your map should you not finish digitizing it in one sitting.
After the tic file has been saved you may now press
the Register button.
Registering the map from a tic file:
If you need to quit digitizing before finishing
your map you will need to reregister your map the next time you work on
it. Go through all of the steps for preparing ArcView as you did before
and then go too the Digitizer Setup box. Press the load button and
load your tic file. You should now see your control points and their true
coordinates listed on the table as before. Now take the puck and in the
exact order you digitized your control points the first time digitize your
control points on the base map again. You may have a better or worse error
value then your previous session with ArcView and you will have too play
with it some. Once the error value has been set press the Register button
and continue digitizing from where you left off. Again it does not matter
if the map is not taped in the exact same location on the board, as it
was the first time.
Digitizing your stuff:
Go to the View menu and choose New Theme.
For the feature choose a polygon and name it outline or something else
if you prefer. Click on the rectangle drawing tool and center the cross
hairs of the puck on one corner of your map and press the "0" key once.
Now move the puck too the opposite corner of your map and press the "0"
key once. Now choose the Zoom too Theme option and you should see
a large rectangle. You may keep this as the border for your map or delete
it if you wish. The only reason for drawing this is too zoom too a scale
where you can see your project.
Create new themes for each feature you wish to digitize…
For lines or polygons that have irregular boundaries (i.e. streams, formation
contacts, etc) you may wish to use the stream digitizing feature
that allows you to simply trace the line from your map onto the screen.
To enter or leave this mode simply press the "F3" key. If you do not use
stream digitizing you will have to move the puck and enter each point manually.
General Tips:
-
The only keys you need on the puck should be the "0" and "1" keys. When
drawing lines or irregular polygons press the "0" key to start digitizing
and the "1" key to stop.
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Save your work often.
-
For each formation digitize the oldest ones first, or move the themes after
you digitize them so that the oldest formations are on the bottom. Themes
like Section Lines and Streams should be on the top of your theme's list.
You can move the order by simply dragging the theme box up or down the
list and placing it wherever you want.
-
To change the color, line size, etc of a theme simply double-click on the
theme's box and then double click the symbol.
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Save your work often.
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If you mess up while digitizing or drawing with the mouse press and hold
down the right mouse button, there are many valuable options such as undo
last point that will be available for you.
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If you're digitizing a large polygon it might be easier if you digitize
it as several smaller polygons and then join them together. Just make sure
they overlap some as you draw them, then using the pointer tool select
each polygon and then use the Union Graphics option under the Edit menu.
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Save your work often.