FLP X: Game Changers in Ag.
This course will allow teachers to apply National Ag Matrix STEAM lessons, Food, Land, and People (FLP) STEAM lessons, and 4-H Game Changers curriculum to make connections between computer science topics and agriculture and healthy living. This course will provide the opportunity to identify and use project or problem-based learning that will result in effective products or processes addressing real world problems with the application of STEAM to develop important life skills such as communication, resilience and leadership. The course will provide an overview of strategies, materials, curriculum development, and research related to assisting the Pre-K- 12th grade educators to explore opportunities to better understand the interdependence of agriculture, the environment, and human needs that naturally fit into the STEAM arena as an applied subject. Curriculum provided will address standards and benchmarks across multiple curriculum areas: language arts, science, computer science, health, art, consumer education, mathematics, social studies, geography, and more.
1. Understand how agricultural concepts can be integrated into the curriculum by applying STEAM activities with real world applications. To heighten the awareness level of how agriculture impacts our raw resources, processing, and our relationship with food, land, and people.
2. Use STEAM focus lessons available in FLP, AITC Curriculum Matrix, and the 4-H National Youth Curriculum to guide group activities (large, small, and cooperative), provide for individual differences and learning styles, and evaluate students’ learning.
3. Develop understanding, thinking skills, creativity, and improve communication skills in the learning environment with students.
4. Use FLP, AITC Curriculum Matrix, and the 4-H National Youth Program to demonstrate how they integrate curriculum and reference the lesson alignment to the National Core Standards. Develop an understanding of the relationship and ties to the ND State Standards.
5. Provide the opportunity to identify and use project or problem-based learning that covers topics from computer science to agricultural sustainability, food security etc. that will result in effective products or processes addressing real world problems.