NDSU Distance & Continuing Education (DCE)

Bringing Education to You


Virtual Worlds Workshop: Exploring the Use of Virtual Worlds In Education

Posted on Sep, 05 2012

Virtual Worlds Workshop: Exploring the Use of Virtual Worlds In Education

September 5, 2012
9 a.m. to 3 p.m.

Registration Fee$0

NDSU Alumni Center
Reimers Room
1241 N University Dr., Fargo

Explore the role of three-dimensional virtual worlds in teaching, training and learning.  Learn about examples of successful projects, as well as some common pitfalls that many newcomers face when getting started.  A hands-on demonstration of virtual worlds will introduce you to Second Life, OpenSim, OpenQwaq/Teleplace, and Open Wonderland. Discuss how to select the best tool for a particular project as well as resource and cost requirements of getting started and maintaining a successful project utilizing virtual worlds.

Virtual worlds discussed and demonstrated in this presentation include:

Note: Participants in the workshop are welcome to bring their laptops and follow along.  A quick “Getting Started” guide will be provided for those who would like to create a Second Life avatar prior to the workshop.


9 to 11a.m. – Virtual Worlds in Teaching, Training, and Learning presented by Brian Cass

11 to 11:30 a.m. – Follow-up Q-and-A

11:30 a.m. to 12:45 p.m. – Lunch (provided)

1 to 3 p.m.  – Round-table discussion for participants to share ideas, future plans and get advice.


Pre-registration is required due to limited seating available, please call 701-231-7015 or email .(JavaScript must be enabled to view this email address) to make your reservation.


Brian Cass

Brian Cass currently serves as an Application Analyst for the University of North Carolina Cecil G. Sheps Center for Health Services Research and private consultant in the realm of virtual world project startups, web programming, application integration, and search engine optimization.  From 2005 to 2011, Cass served under Provost (then Dean) Rafert as Director of Web and Technology Services for the Graduate School at Clemson University.  He has over ten years of experience in both the educational and private sector.  Cass is also currently an active member of the Technology Advisory Committee for the Consortium for Research on Immersive and Online Learning Environments (CRIOLE). 


For the past six years Cass has worked with virtual worlds in education, both as a developer and project manager.  He has had the opportunity to work with various faculty members who seek to utilize virtual world technologies in the classroom and in their research activities.  There are many different “flavors” of virtual worlds, each with their own advantages and disadvantages.  It is Cass’s opinion that the number one determiner for success of a virtual world project is how well the virtual world matches the project.  Cass’s primary goals are to (1) assist project managers with software selection, which is based on overall project goals and skillsets of participants and (2) organize the resources so that users have a successful experience.

05 Sep