A selection of articles, books, and other materials on various teaching methods. Resources, articles, and information are added periodically.
The Good Behavior Game is a game as the name implies, but it is better thought of as a tool or strategy. In practice, the Good Behavior Game is most often used to alter behaviors. Learn more about The Good Behavior Game >>
Heyborne, William H. and Jamis J. Perrett "To Flip or Not to Flip? Analysis of a Flipped Classroom Pedagogy in a General Biology Course."Journal of College Science Teaching 45.4 March/April 2016: 31-37.
The Immediate Feedback Assessment Technique (IF-AT), commonly known as “scratch off scantrons” or “scratchies,” is a tool used to assess knowledge and learning in ‘real time.’ It’s a card on which students record their answers to multiple choice questions by scratching off an opaque material similar to that found on lottery scratch tickets to see if they got the correct answer. Learn more about the Immediate Feedback Assessment Technique >>
Berger, Roland and Martin Hanze "Impact of Expert Teaching Quality on Novice Academic Performance in the Jigsaw Cooperative Learning Method" International Journal of Science Education, 37: 2, 294-320
Doymus, Kemal "Teaching Chemical Bonding Through Jigsaw Cooperative Learning" Journal of Research in Science & Technological Education, 26: 1, 47-57.
Karacop, Attaman and Kemal Doymus "Effects of Jigsaw Cooperative Learning and Animation Techniques on Students’ Understanding of Chemical Bonding and Their Conceptions of the Particulate Nature of Matter" Journal of Science Education Technology, 22:186-203.
Kousa, Maan A. "Jigsaw Cooperative Learning in Engineering Classrooms" Presented at the IEEE Global Engineering Education Conference (EDUCON), (March 2015).
SCALE-UP is an acronym for Student-Centered Active Learning Environment for Undergraduate Programs (originally Undergraduate Physics.) Sometimes, the UP is replaced with other things UP might stand for, like Upside-down Pedagogies or changed to a different acronym like TEAL which stands for Tech-Enhanced Active Learning. Whatever you call it, the concepts are essentially the same. Learn more about SCALE-UP >>
Beichner, Robert J. and Jeffery M. Saul "Introduction to the SCALE-UP (Student-Centered Activities for Large Enrollment Undergraduate Programs) Project" Paper submitted to the Proceedings of the International School of Physics Varenna, Italy, (July 2003)
Chun, Marc. “Taking Teaching to (Performance) Task: Linking Pedagogical and Assessment Practices.' Change March/April 2010: 22-29.
Freeman, Scott. Sarah L. Eddy, Miles McDonough, Michelle K. Smith, Nnadozie Okoroafor, Hannah Jordt, and Mary Pat Wenderoth. (2014). "Active learning increases student performance in science, engineering, and mathematics." Proceedings of the National Academy of Sciences of the United States of America (PNAS). 111.23. doi: 10.1073/pnas.1319030111
Froyd, J. E. (2007). Evidence for the Efficacy of Student-Active Learning Pedagogies. Bibliography.
Kuh, George D.https://muse.jhu.edu/results?section1=author&search1=George%20D.%20Kuh, Ty M. Cruce, Rick Shoup, Jillian Kinzie, Robert M. Gonyea. “Unmasking the Effects of Student Engagement on First-Year College Grades and Persistence." The Journal of Higher Education 79.5, September/October 2008: 540-563.